SECRET GAME FANTASY BOARD GAME (ES / EN / FR / PT)

SECRET GAME FANTASY BOARD GAME (ES / EN / FR / PT)

85,12 VAT included

In stock

85,12 VAT included

Availability: In stock SKU: D-229451
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Important: take advantage of free shipping with orders over € 40. Any charges for shipments outside the European Community, if due, will be applied by the couriers to the final customer upon entry of the shipment in the country of destination.

Delivery times can vary from 24 hours to 6 days from the moment the goods leave our warehouse and depending on the destination of the product.

Description

DISCOVER YOUR PARTNER'S SEXUAL FANTASY IN THE MOST EXCITING WAY!

You and your partner will travel through time to meet in the 18th century as a fiery loving couple hiding to unleash all their lust and passion in the rooms of a grand Rococo palace.

Shuffle the cards and place each pile in the corresponding place on the board, with the exception of the “Question Cards”, “Forfait Cards” and credits, which will be placed next to the board, in the neutral zone between both players.

Each player takes a black “Fantasy Cards” card and writes on it the fantasy he would like to realize. Then, you have to hide it in one of the nine thematic rooms on the board, among the rest of the cards, without being seen by the other member of the pair. It can be a fantasy that comes true at the end of the game or that comes true another day.

The players choose the dynamics of the game. They can play around the board, answering questions or doing tasks for as long as they want, or they can go into the different rooms and perform the corresponding tasks until they find the Fantasy card that the couple has hidden.

The used cards will be left back in the corresponding pile, under all. On the cards where it appears, the hourglass (60 seconds) must be used to time the indicated task. Once everything is ready, the hourglass will be turned and the activity will begin.

Credits (coins with the Secret Game symbol) are obtained by correctly answering the questions on the “Question Cards” and passing some tasks on the “Forfait Cards”. Careful! You can also lose credits in some of these activities. These coins can be exchanged at any time for the other player's clothing item, considering that each item of clothing costs two credits.

You can access the different rooms of the palace through the corresponding box, marked with a white arrow on a black background. In this way, if the die shows for example 4, we will count 2 boxes, the number 3 will be that of the arrow with a black background and the number 4 the room in which you wanted to enter. Access to the rooms with exact score. If a player wants to return to a room they have just visited, they must exit and re-enter again. The player who first manages to find his partner's “Fantasy Cards” in one of the rooms will be the winner. You will have the pleasure of satisfying your partner's hidden fantasy as a reward.

Start of the game: Both players roll their dice and the player with the highest result goes first, starting from the starting square. In case of a tie, the first player to remove an item of clothing will begin. The starting player rolls the die and moves the piece by counting as many squares as the number indicated on the die. You can go in any direction (up, down, right, left or diagonally). The color of the squares will tell you what you need to do. Then it will be the second player's turn and so on.

MEANING OF THE SQUARES:

  • WHITE COLOR: The player who lands in one of these squares rests and passes the turn to the other player.
  • PURPLE COLOR: The player who arrives in these boxes takes the top card from the “Forfeit Cards” deck and does what is indicated on it. You can earn or lose credits.
  • FUCHSIA PINK: The player who arrives in these boxes takes the top card from the “Question Cards” deck. The other player is the one who should read the card. If the player answers the question correctly, he will receive a credit.
  • GRAY COLOR: These boxes are for the Bar, and the player who lands there can request a drink in exchange for two credits, which will be returned to the corresponding pile.

MEANING OF THE ROOMS:

  • MASSAGE ROOM: Players will discover the pleasures of good body relaxation, as well as erogenous parts and areas to explore.
  • ORAL SEX ROOM: It is about using the tongue and lips well and in unthinkable areas of the body.
  • TOY ROOM: it's time to use other additional complements to maximize your pleasure. BDSM ROOM: It is a subtle contact with the unknown world of pleasure obtained through pain.
  • KISSING ROOM: Look for arousal through kissing in unthinkable areas.
  • KAMASUTRA ROOM: Players will practice these sexual positions, some of which, perhaps, hitherto unknown. All applicable to any type of couple.
  • ANAL CHAMBER: It is about seeking pleasure through anal stimulation. VOYEUR ROOM: Players will find pleasure through the sense of sight, seeing their partner in the hottest situations.
  • SURPRISE ROOM: Contains a compendium of challenges belonging to all rooms.

The game contains:

  • 1 Game board
  • 2 pedestrians
  • 2 dice
  • 15 massage room cards
  • 15 cards of the oral sex room
  • 15 toy room cards
  • 15 BDSM room cards
  • 15 kissing room cards
  • 15 Kamasutra Location room cards
  • 15 anal sex room cards
  • 15 Voyeur Room Cards
  • 15 surprise room cards
  • 80 Forfait cards
  • 80 Question Cards
  • 18 patterned cards
  • 80 credit coins
  • 1 x silk clasp
  • 1 vibrator
  • 1 Tickle Feather
  • 1 Hourglass

It is suggested to have:

  • Cold drink
  • Ice cubes
  • Lipstick
  • Pen
  • Massage oil
  • Lubricant
  • Whipped cream or other edible food
  • Want to have fun and fantasize

The voucher can be used for your next purchases on this site

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